Stout, loyal, and merry, but slow and clumsy, Gorons are a people that bear a great resemblance to boulders, when curled up and unmoving. They are also renowned for their skill at mining, taste for rocks, invention of the bomb, and love of light-hearted games


A smile will most likely be found on the face of a goron at any given time, whether he is dancing, drumming, eating, or even just curled up and thinking. They love to laugh, share stories, and make many friends. One of the only things they have a dislike for is deep water, due to their inability to swim. Kindness, generosity, honesty, and happiness are values esteemed by this stone-eating race. Warriors and the physically fit receive high regard from gorons, as does anyone who can spin a good yarn. They are also quite skilled with their hands. A goron’s demeanor is often surprising to strangers, sometimes giving the impression that gorons are merely potbellied pushovers. This is a dangerous assumption, for a goron’s easy smile and dense body hides the heart of a courageous warrior. Their games and dances are descended from martial tests of strength, endurance, and agility (admittedly, gorons can be quite clumsy). Still, gorons love life, and would much rather have hostiles join in their dances than fight.

Physical Appearance:

At first glance, most gorons seems to be androgynous, the main difference between genders being their size. Males are usually a few inches taller than females, but much heavier. Males stand at slightly over 6 feet and females slightly under, and weigh between 220-300 and 170-250 pounds, respectively. Most have a very noticeable potbelly and stocky limbs. They mature slowly (adulthood is considered to be at 25 years) and live long, with many coming close to 200 years. Almost universally, their eyes are a shiny, solid black, and differentiating between their pupil, iris, and corona is all but impossible. The skins of their front, legs, arms, and faces are dark tans and deep browns, with thicker, roughtextured, lighter-colored hide on their backs. The ratio between gorons who do and do not grow hair is roughly 1:1, but the colors of those that do usually range from light yellow to white. Normally, soon after he is born, each of a goron’s upper arms is tattooed with the symbol of his personal clan.


Gorons love strangers of all races, especially if they have stories, games, and dances (and maybe exotic edible stones) to share. In their opinion, if a stranger does not share their sense of fun, that is a shame. Blatantly evil folk and monsters, however, rouse their ire and fighting spirit.

Goron Lands:

The ancestral home of the gorons is Death Mountain in Hyrule. However, circumstances forced them to flee it, and most have not returned. Wherever they go, gorons prefer to make their homes in mountains, the rougher they are, and more marble they contain, the better, to make gathering food easiest. Warm places such as volcanic vents and hot springs are also a favorite. Their communities can be found along cliffs and in wending cavern complexes, usually at high elevations.


With the respect they pay to strength (and their familiarity with fire) most gorons choose to worship Din foremost among the Goddesses. Among some clans of gorons, though, it is far from unheard of for Nayru or Farore to be paid more or equal reverence.


Although most gorons would prefer to stay at home and have a good time, adventurers are common among them. When they want new stories to tell, they frequently go looking for experiences that would make a good tale. Injustices can also easily stir them to action, but gorons with wide vengeful streaks are uncommon. They may also look at adventures as a way to test or show off their strength. However, over all, most gorons undertake their travels with a light heart.

Goron Racial Traits

  • +2 Str, +2 Con, -2 Dex. Gorons are tough and rugged, but not very fast or agile.
  • Medium-size: As medium-size creatures, gorons do not have any special advantages or disadvantages for their size.
  • Goron base speed is 15 ft. Gorons can run up to only triple speed; however, when wearing medium armor or carrying a medium load, the goron’s speed is unchanged. While in heavy armor or toting a heavy load, the goron’s speed is cut to 10 feet, but running is still at triple speed. All armor check penalties apply normally.
  • Darkvision: Gorons can see in the dark up to 60 ft normally except vision is black and white only.
  • Natural Armor: Gorons have thick skin and hefty builds, granting them damage reduction of 1/ -.
  • Curl-and-Roll (Ex): Gorons have the unique ability to curl up into a tight ball. When curled like this, a goron can roll as an alternate form of mobility to walking or running. Gorons also curl up in this manner when sleeping or thinking. A goron may roll over level ground at his base speed, and can go dramatically faster downhill. He begins rolling down the slope at his base speed on the first round of movement. Every round of rolling after the first, the goron adds his base speed again to his total speed, up to maximum of one-half his total weight. Attempting to roll uphill will halve the goron’s speed, each round that he rolls, down to 10 feet (at which speed he can continue to roll uphill for as long as he likes). Take for example a goron who weighs 280 pounds and whose base speed is 15 feet. He rolls down a hill for four rounds. His speed for that fourth round will be 60 feet, and he will continue to increase in speed (15 feet per round) as long as he is rolling downhill, until he reaches 140 (half his weight in pounds). Rolling in this manner through the threatened areas of other characters does not provoke an attack of opportunity. A goron may make charge attacks against opponents in his path at the normal +2 bonus. This attack is considered an overrun action. He may forgo the overrun option and simply consider the attack a bull rush, but doing so forces him to stop the roll upon impact with the enemy, or automatically fail the charge. Gorons entering threat ranges while curl-androlling do not provoke an attack of opportunity. However, ending and recovering out of a curl-and-roll provokes an attack of opportunity for the goron. Any creatures or objects caught in the path of the rolling goron may receive damage depending on the speed the goron has achieved, and more importantly, the distance and momentum the goron has built up. To determine damage the goron does when rolling, consult the Curl-and-Roll Damage table below. After rolling down a slope for 60 feet, the goron does the damage listed (1d4). He adds +1 to damage for every 50 pounds of his weight, including that of any gear he may be carrying. Longer travel distances result in more damage. However, beyond 180 feet, the damage is fixed at the value shown. The goron must actually roll downhill for the full distance listed to do the appropriate damage. For example, a goron who rolls down a slope for 100 feet (more than 90 but less than 120) could crash into a creature and deal it the listed damage of 2d4 +1 per 50 lbs. A goron deals appropriate damage to any creature he hits while rolling on the slope. If the slope he is rolling down levels out, he can maintain his accumulated speed and deals appropriate damage, until he slows from beginning to go uphill or voluntarily ceases his roll. He may exit the roll at any time on his initiative, regardless of his speed, but doing so is full-round action that provokes an attack of opportunity from any threatening character. Unless he is traveling at 60 feet per round or more from previous rolling, a goron cannot deal damage while rolling along on level ground or uphill.
    Table 1-1: Curl-and-Roll Damage
    Distance Traveled | Damage
    60 ft. | 1d4 + 1 per 50 lbs.
    90 ft. | 2d4 + 1 per 50 lbs.
    120 ft. | 3d4 + 1 per 50 lbs.
    150 ft. | 4d4 + 1 per 50 lbs.
    180 ft. | 5d4 + 1 per 50 lbs.
  • Mineralvore: Gorons eat rocks, getting the most nutrition from marble, although its rarity is not to be discounted. They mostly get by on granite and feldspar, which provide them with most of their needed nutrients. Quartz and other crystals are like candy to them; rocks that are more common are about as nutritious as a common or poor meal for a humanoid.
  • Gorons have a severe instinctual aversion to water and suffer a -4 racial penalty to all Swim checks.
  • Stonecunning (Ex): Gorons receive a +2 racial bonus to checks to notice unusual stonework. Something that is not stone but is disguised as stone also counts as unusual stonework. A goron who merely comes within 10 ft of unusual stonework can make a check as though actively searching and can use Search to find stone traps as a rogue can. A goron can also sense depth, sensing the approximate distance underground as naturally as sensing which way is up.
  • +4 racial bonus on Hide checks while in mountainous and rocky terrain: Gorons are afforded some amount of natural camouflage due to coloration and skin texture.
  • Automatic Languages: Goron and Hylian.
  • Bonus Languages: Any.


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