The Legend of Zelda: Ocarina of Time
Wilst thou soar, or wilst thou suck?
This Campaign uses a
slightly homebrewed version of the Pathfinder RPG ruleset to be suited towards the Zelda Universe. The Original N64 Zelda game is being followed as close as possible to retain the greatness of the Ocarina of Time, within the realms of the players’ choices of course. As much as playing a group of heroic mimes is certainly traditional, it would make for a very boring campaign.
However, this incarnation Hyrule isn’t limited by cartridge memory, and will include many expansions to the world. Most, if not all, of the additions will have come from the other Zelda games, and will stay true to Shigeru Miyamoto’s and Eiji Anoumura’s visions of making a fun experience for everyone. New towns, new people, new items, new challenges, new monsters will be available to the new heroes of time as they thwart Gannondorf’s plans of tyranny.